local L0_1, L1_1
L0_1 = {}
L0_1.ClearSky = 0
L0_1.Cloudy = 1
L0_1.Foggy = 2
L0_1.Rain = 3
L0_1.Snow = 4
L0_1.Storm = 5
L0_1.Skill = 6
ConfigWeatherType = L0_1
L0_1 = {}
L0_1.None = 0
L0_1.InRain = 1
L0_1.AfterRain = 2
L0_1.InSnow = 3
L0_1.InStorm = 4
ElemBallTriggerType = L0_1
